To allow SRT to receive data from MotoGP 18:
See the Troubleshooting section if you encounter problems.
This is the list of available parameters for MotoGP 18:
|Lap time invalid|
|World forward vector|
|World right vector|
|Tyre compound||F, R|
|Longitudinal body position||-1 = all Pilot's weight to the back of the bike; 1 = all Pilot's weight is to the front of the bike.|
|Suspension position||F, R||Suspension spring's compression level. 0 = rest position. Has both negative and positive values. Values range depends by the specific suspension spring in the vehicle wheel.|
|Wheel speed||F, R||Angular velocity (rad/s).|
|Wheel slip ratio||F, R||Ratio between the tyre angular velocity at contact and the vehicle longitudinal velocity. See Wikipedia.|
|Wheel slip angle||F, R||Angle between a rolling wheel's direction vector and velocity vector. See Wikipedia.|
|Tyre wear||F, R|
|Brake temperature||F, R||Air and pave combined.|
|Slipstream effect||Reduction of aerodynamic drag of the vehicle due to being behind other vehicles (1 = complete reduction, 0 = no reduction).|
|Wheel inertia factor||F, R||Inertia factor (dimensionless).|
|Tyre wearing enabled||F, R|
MotoGP 18 doesn't send telemetry data during online events.
Waiting for connection..."
It means that no data are received from the game. It's likely a connection issue.
SRT Desktop - Verify that the console/PC running the game and the PC/mac running SRT are connected to the same router AND are using the same connection type (i.e. both connected wireless or both connected by cable). See links below to check or configure a network connection.
SRT Desktop - Temporarily disable your firewall to ensure it's not blocking network packets. Firewalls are active and could block packets also when the game and SRT are running on the same machine.
SRT Mobile - Verify that your PC/console is connected wirelessly (not by cable) to the same WiFi network of your mobile device. Here you can find instructions on how to setup a WiFi connection:
SRT Desktop SRT Mobile - Verify the IP address of the device running SRT and the IP address of the device running the game:
Waiting for data..."
It means that your game is not sending useful telemetry data to SRT.
The game sends useful telemetry data only while you are driving in a lap (i.e. a complete lap beginning and ending at the track finish line, where the resulting lap time is effective for the played session). Data for out-laps are discarded and are not recorded. .
After few seconds in a timed lap, you'll see a coloured flow of data animating on your screen. This confirms the recording of effective telemetry data.
Note that SRT stores only complete laps. Incomplete laps are discarded, so .
If SRT is recording data (you see the coloured flow of animated data on your screen) but when you press the "Stop" button you don't see the save file of your session (or it's empty), it means that the recorded data don't contain any complete timed lap telemetry.
SRT records data only for complete and timed laps. Incomplete laps (and out-laps) are discarded. If you don't complete a timed lap, it's considered an incomplete lap and it will be discarded. Be sure to to save a useful session file.
In case you need further assistance, please contact the Sim Racing Telemetry support: