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F1 2016
record session

How to record from:

PC

PC users need to update the game's configuration XML file to enable UDP output. The file is located here (after an initial boot of the game):

...\Documents\My Games\<game_folder>\hardwaresettings\hardware_settings_config.xml

You must edit it with a text editor like Microsoft Notepad. You should see the tags:

<motion>
    ...
    <udp0 enabled="false" ip="127.0.0.1" port="20777" />
    <udp1 enabled="false" ip="127.0.0.1" port="20777" />
    <udp2 enabled="false" ip="127.0.0.1" port="20777" />
    <udp3 enabled="false" ip="127.0.0.1" port="20777" /> 
    ...
</motion>

Set the enabled value to true to allow the game to output data via UDP for the selected UDP channel and set the IP address and port to the device where Sim Racing Telemetry is running on. This information can be quickly retrieved from the recording screen:

IP and Port of SRT

In this example, where the device running Sim Racing Telemetry has IP address 192.168.77.64, the final hardware_settings_config.xml file should look like:

<motion>
    ...
    <udp0 enabled="true" ip="192.168.77.64" port="20777" />
    ...
</motion>

If your are running both F1 2016 and SRT on the same PC, you can use the special loopback IP address 127.0.0.1.

The PC supports the outputting of up to 4 UDP channels to allow multiple applications to receive the UDP information. Please enable and configure the IP and port information for each channel as required.

IMPORTANT SRT must be able to receive network packets from the game:

See the Troubleshooting section if you encounter problems.

Official documentation from Codemasters: http://forums.codemasters.com/discussion/46726/d-box-and-udp-telemetry-information/p1

PlayStation 4 and Xbox One

Console users need to enable UDP output from the game settings menu.

To enable this, enter the Game Options menu from the main menu (triangle / Y)

Game Options menu

enter the Settings Menu

Settings menu

select UDP telemetry settings at the bottom of the list.

UDP telemetry settings

From there you will have to enable the UDP output and configure the IP address and port of the receiving device running Sim Racing Telemetry.

Configure UDP output

Optionally you can also toggle broadcast mode; broadcast mode transmits the data across the console’s subnet to allow multiple devices on the same subnet to be able to receive this information.

You can retrieve the IP address and port of the device where Sim Racing Telemetry is running on, simply from the recording screen

IP and Port of SRT
Configure IP
Configure Port

IMPORTANT SRT must be able to receive network packets from the game:

  • SRT Desktop: connect the console running the game and the PC/mac running SRT to the same router AND use the same connection type (i.e. both connected wireless or both connected by cable).
  • SRT Mobile: connect the console running the game to the same WiFi network of your mobile device (connect it wirelessly, not by cable).

See the Troubleshooting section if you encounter problems.

Troubleshooting

SRT continues to show the message "Waiting for connection..."

It means that no data are received from the game. It's likely a connection issue.

SRT Desktop - Verify that the console/PC running the game and the PC/mac running SRT are connected to the same router AND are using the same connection type (i.e. both connected wireless or both connected by cable). See links below to check or configure a network connection.

SRT Desktop - Temporarily disable your firewall to ensure it's not blocking network packets. Firewalls are active and could block packets also when the game and SRT are running on the same machine.

SRT Mobile - Verify that your PC/console is connected wirelessly (not by cable) to the same WiFi network of your mobile device. Here you can find instructions on how to setup a WiFi connection:

SRT Desktop SRT Mobile - Verify the IP address of the device running SRT and the IP address of the device running the game:

SRT continues to show the message "Waiting for data..."

It means that your game is not sending useful telemetry data to SRT.

The game sends useful telemetry data only while you are driving in a timed lap (i.e. a complete lap beginning and ending at the track finish line, where the resulting lap time is effective for the played session). Data for out-laps are discarded and are not recorded. So ensure to finish your out-lap and begin a timed lap.

After few seconds in a timed lap, you'll see a coloured flow of data animating on your screen. This confirms the recording of effective telemetry data.

Note that SRT stores only complete laps. Incomplete laps are discarded, so ensure to finish your timed laps.

SRT receives data but the saved session is missing or empty

If SRT is recording data (you see the coloured flow of animated data on your screen) but when you press the "Stop" button you don't see the save file of your session (or it's empty), it means that the recorded data don't contain any complete timed lap telemetry.

SRT records data only for complete and timed laps. Incomplete laps (and out-laps) are discarded. If you don't complete a timed lap, it's considered an incomplete lap and it will be discarded. Be sure to record at least one complete timed lap to save a useful session file.

Contacts

In case you need further assistance, please contact the Sim Racing Telemetry support: